Acolyte | |||||
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File:Acolyte.png Acolyte concept art | |||||
Info | |||||
Job Tier | 1st Class | ||||
Job Base | Xenian |
“ | The driving force of the Acolyte is faith. Knowledge does not hold as much value to an Acolyte for knowledge alone means nothing to believers. Acolytes have a choice. They may focus on the healing arts, progressing from Cleric to Priest to Paladin. Or, they may focus on fighting for the glory of Jureah, first as a humble Disciple, then a Templar, and someday a Holy Avenger, striking down evil with Jureah's light. | ” |
–Reinmoth, Acolyte |
The Acolyte can class change from Xenian at Level 16. They use ranged magic attack based on intelligence, have efficient assistance magic, and value giving help to people. After reaching certain levels, they can continue as healers and change their job into Cleric, followed by Priest and Paladin. Though they have the lowest physical defense, Acolytes are equipped with a variety of spells to help with buffing, healing, and even attacking.
In Secret of the Solstice, Acolyte was localized to became one of the only two 1st Class occupations that have branching job trees. As such, they are given the option to change into Disciples.
Armor[]
Sheilds
Name | Base | +1 | +2 |
---|---|---|---|
Shield of the Soul | Lvl 16+
Def: +1 Weight: 26 |
Lvl 17+
Def: +2 Def: +2 Successful dodge rate: +1 Weight 26 | |
Shield of the Spirit | Lvl 25+
Def: +3 Successful dodge rate: +1 Weight: 27 | ||
Shield of Flame | Lv: 32+
Def: +3 Def: +3 Weight: 31 |
Costumes
Name | Base | +1 | +2 |
---|---|---|---|
Armor of Soal | Lvl 16+
Def: +7 Weight: 32 |
Lvl 17+
Def: +11 Def: +2 Weight 32 | |
Helmets
Name | Base |
---|---|
Helmet of Soul | Lvl 16+
Def: +5 Weight: 22 |
Gloves
Name | Base |
---|---|
Gloves of Soul | Lvl 16+
Def: +3 Weight: 19 |
Shoes
Name | Base | +1 | +2 |
---|---|---|---|
Shoes of Soul | Lvl 16+
Def: +5 Movement rate: +1 Weight: 18 |
||
Shoes of Flame | Lvl 30+
Def: 12 Def: +2 Movement Rate +1 Weight: 21 | ||
Shoes of Firewood | Lvl 39+
Def: +15 movement rate: +1 Weight 22 |
Accessories
Name | Requirements | Impact |
---|---|---|
Acolyte's Brooch | Lvl 16+ | Wis: +1
Weight: 5 |
Acolytes can only equip gear designated as:
Weapons[]
Acolytes can utilize the following weapons:
Name | Type | Requirements | Impact |
---|---|---|---|
Cane of Vine | Wand | Lvl 16+
Power Over 2 |
Magic: +21
Weight: 24 |
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Skills[]
Acolytes utilize spells to defeat opponents. Spells can be purchased from the Skill Book Merchant in Essene or found as drops on various monsters.
Spell Name | Description |
---|---|
Illusion Quake | Evoke an illusion of huge rocks falling and cast the target into fear.
It decreases victim's HP and movement speed. Effect varies as skill level. Lvl 1 Requires Character Lvl 16 |
Minor Heal | Heal a target's HP
Healing amount varies as caster's intelligence stat. Lvl 1 Requires Character Lvl 16 |
Spirit | Cast hallucination on target to dcrease its morale and disable movement.
Effect varies as skill level. Lvl 1 Requires Character Lvl 16 |
Bless | Grant spiritual power to the target and increase its defense.
Effect varies as skill level Lvl 1 Requires Character Lvl 21 |
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Advanced Jobs[]
Acolytes can advance to Clergy at lvl 66, Priest at lvl 96, and Bishop at lvl 131.
In Secret of the Solstice, the occupation system was customized drastically to create a separate job branch for Acolytes.
1st Class | 2nd Class | 3rd Class | 4th Class |
---|---|---|---|
Acolyte | Cleric | Priest | Paladin |
Disciple | Templar | Holy Avenger |
Builds[]
Build described by Ashley88:
Pure INT[]
For those who believe in more healing and magic power, because of most topic debates this has recently become the most popular stat build. As you heal more, meaning less pot spam when healing lot's of health, and also more magical power when using skills. As magic also effects how much damage, how much you heal, if your spirit works, does your ghost steel freeze the mob and etc. It is a very useful stat build. If you're new, but like healing and not too much combat. I recommend this build because of it's Healing+ and Magic+ power.[1]
INT/WIS[]
Spam most stat into INT though some into WIS for those who believe more WIS will mean less pot spam because of more MP. Though through most topic debates, this has idea has been thrown down because of the fact that it only saves you pots in the beginning of your journey, because in the end you will have to spam pots anyways. Also through fact that WIS does not effect your MP regain time. This is no longer a popular build...[1]
INT/STA[]
For the higher leveled healers that need more health to survive the thickest of mobs. It's popularity is rising quickly among fellow healers though it's usage is to be questioned. Spamming about 6x stat points into INT and mostly the rest into STA have been said saves you from death many times because you can survive being aggroed and then running away to heal yourself then after. But because of this you will not be able to heal or damage as much as other healers with more INT(read pure INT).[1]
INT/WIS/STA[]
Not a very popular build but mixed with the idea of healing, less pot spam and more health...it can be said some choose this stat build. Though becuase the stat points have been divided into these three stats, it isn't as effective as the other builds.[1]
Guides[]
References[]
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